Gameplay
To find out how well GPT-4 can act as a dialogue agent in the video game Disco Elysium: The Final Cut, we conducted a statistically robust research study with 28 players recruited from the r/DiscoElysium subreddit. Players were tasked with playing through a conversation from the game and where GPT-4 outputs were evaluated against the game designers’ writing via both preference judgements and free-form feedback using a web interface that recreates the game’s core conversation functionality.
You can experience a slightly modified version of the same conversation our study participants played. The conversation is taken from a late stage in the game (taken from the validation split), which is why we only recruited players who had previously completed at least one full playthrough of the game.
Note: You can use any username/password combination. The login screen is purely decorative.
The setup is nearly identical, except for two small modifications:
- Registering and logging in are just decorative. As a consequence, we do not collect any of the feedback you might provide through the interface. It is only stored locally, BUT due to the strict privacy requirements of modern browsers it won’t load properly in private browsing.
- Once you’ve chosen a dialogue option, hovering over the info icon of the selected dialogue option will allow you to determine whether the option you’ve chosen was human-authored or generated by GPT-4.
Disclaimer: The dialogue displayed below is intended for educational and research purposes only. Copyright is retained by the original authors.
It will not load properly in private browsing mode.